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Recently, Aion: The Tower of Eternity becomes more popular after the release of the beta client opened in China. More and more players are interested in Chinese and wanna to have a try in the Aion CN game. But we know we should have an account to start the game, called aion account. So now, there are plenty gamers are looking for accounts to throw themselves to the game. For the fast development of the internet, a great many of online game shops appear to offer various service for us. Then which one is best? How to get a professional, safe and cheap account?
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Another Warhammer Gold Guide
Well, guys, welcome to Gamevive here. Today, what we wanna share with you is how to farm more warhammer gold online. This game, Warhammer Online was realease last year and have attracted many players' attention. Lots of other gamers transferred to play it. In fact, Warhammer Online may not be what you call a revolutionary game because it just combined all the elements of an MMORPG and improved on some of the gameplay mechanics. This does not mean that the player base will only have more of the same. They are actually given many options on how they want to level their characters. They can choose to go the usual path where they can run public quests and get experience points.
Those quests can be soloed but the idea of an online game is to foster interaction with other players that's why higher level quests may be better off completed by a group rather than by an individual. Warhammer Online, just like any other MMORPG, has an economy system wherein goods are traded in exchange for items or money. warhammer gold is the means of exchange in the game. Needless to say, the more you have of it, the better your chances of surviving in the game. Let's face it, the only way you can equip your characters with nice weapons and armors is if you have enough gold. There is a serious need to farm areas that are known to have a significant gold supply.
The problem is that not everyone has the time to do such activity. Some players are more interested in leveling their characters to other higher levels. What they fail to realize is that leveling comes hand in hand with wealth accumulation. Every step of the way, you will need to have warhammer gold to equip yourself with the finest weapons around. You also need to have items that will be able to increase the chance of your survival in high-end content. You cannot just simply rely on your end rewards upon quest completion.
There are ways to expedite your gold accumulation in the game. All you need to do is play smart. Try to strike up a conversation with people with a lot of experience in the game. They are the high level characters. If you are lucky, they will let you in on the secret. If not, you can take comfort in the fact that you can get an online warhammer gold guide.
A good map will give you detailed maps and images to areas known to have significant supply of gold. These are profitable areas which you need to be on the lookout for. It should also have some tips on crafting so you can sell your items for a good price. That way, you can accumulate a substantial amount of warhammer gold to increase your survivability in the game.
Ok, so much is the warhammer gold guide for you, hope it can be helpful in your game. Wish you a good luck!
Runes of Magic Gold Guide
Out of runes of magic gold? First, I think, lots of players are familiar with Runes of Magic, this game is pretty good. Human character models are nice and creatures look decent. Spell effects are a high point, with molten balls of plasma exploding into flames on impact. The art direction is strange, best described as squeaky clean medieval fantasy. And no matter your character type, you'll be able to do some pretty substantial soloing. Most necessary items are affordable with your in rom gold.
Then get to the point, what shall we do once lack of gold? In fact, personally, buy runes of magic gold from the professional game online stores is the best way. You just spend a few minutes and a small amount of money, then you can get what you want in an minute and quickly back to your game without wasting any time.
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Warhammer Tome of Knowledge Guide
The folks at Mythic have released the Warhammer Tome of Knowledge Guide for us. Now read the news here now.
Greetings, everyone!
Today, we would like to give you a brief guide to the Tome of Knowledge and its main sections. This great tool is available to all Warhammer Online players. The Tome of Knowledge is your in-game reference book; it is also a key part of the WAR UI and game mechanics. It goes without saying that the Tome of Knowledge and its unique characteristics are at the heart of WAR.
Your Tome will grow more extensive as your progression and journey throughout WAR are recorded in each section. The Tome of Knowledge is a versatile tool that will hold all the information you need as an explorer and combatant!
Now the following is the detailed Warhammer Tome of Knowledge Guide.

Introduction
To flip through and explore each section of the Tome of Knowledge, simply click on each colored tab on the left-hand side.
Before you start to play WAR, remember that one unique characteristic of the Tome are specific Achievement unlocks that will show up on the UI as follows:

As well as unlocking specific parts of the Tome of Knowledge, these Achievements will earn you Experience; and special Achievements will also earn you unique rewards throughout your adventures in WAR.
The Tome of Knowledge Interface
When you open the Tome of Knowledge (press K to open it, unless you choose to bind it to a different key), you will see the Tome¡¯s interface. It's easy to use and even easier to understand!

On the left, you will find the tabs necessary to open each section. When you first open the Tome, in the center of it is a summary of your character's main details: name, career, monsters and enemies killed, game time elapsed, and the last unlocked Achievements, as well as the title you currently have chosen for your character.
Remember that the vast majority of the Tome unlocks you will encounter in WAR can be clicked on in the Tome; they link to other sections, which will give you even more detailed descriptions.
Overview of the Tome of Knowledge Sections
Quests
Willing adventurers are extremely sought-after. There are countless crusades available to those who have made battle their religion, reason to live, or profession.
The Tome of Knowledge offers you an easy way to track all of these quests and, most of all, the ones you have currently undertaken to complete!
The second tab is probably the one you will use most frequently. It shows a list of all the quests you have accepted.
You can easily check which quests you have yet to complete, and the area in which they must be completed. You can also see each quest type ? for example, RvR, Player Kill, or Travel Quest ? at a glance, thanks to the easy-to-recognize symbols.
From this section, you can choose which quests you want to be marked on the map and on the tracker at the right side of the game interface. By doing this, you will always have your objectives on hand.

By clicking on the quest name, you will open a page that shows you that specific quest's background story, details, and reward ? as you can see in the image on the right.
From here you can verify all the details, the background of the assigned quest, and the related quests and rewards.
You can also abandon the quest from this section or share it with your travel companions.
War Story
It¡¯s always good practice to keep track of what is happening, as it may serve useful in the future. Your notes will also help you to remember noteworthy places, the villages you have sacked and pillaged, or the people you have had dealings with.
Now, we are coming to the heart of the Tome. This is where you can read the WAR Story.
This is not the story of Warhammer itself, but your story within the world of WAR!

From this section, it is possible to keep track of your character¡¯s progression, Chapter by Chapter. Every Chapter corresponds to a fundamental stage of your hero¡¯s journey. Furthermore, you can check the Influence you've earned in each Chapter, and the rewards you've obtained.
If you flip through the pages of this section, you can see how many Chapters are awaiting you, but you will not be able to see your future or your destiny!
Achievements
There¡¯s no time for keeping track of souvenirs while you¡¯re fighting. That's what your journal is for!
All the unlocks you get through your game experience are accurately registered in this section.
In the Achievements section, it is possible to see a general overview of what you have already unlocked. You can get more information by simply clicking on the unlocks you are interested in.
More importantly, it is possible to verify what you still need to do, so you will know if you need to go back and complete a specific area exploration or slay a particular monster or enemy.
Rewards

Every real hero completes dangerous tasks and procures the very best rewards suited for him or her.
Rewards can be gold, jewels, famous titles, or a kiss from princesses.... Well, maybe not the latter, but you will find everything else in the "Tome Rewards" section.
Here you will also find information about the titles your character has received, divided into sub-menus. Once you choose a title, it will be visible everyone you meet along the way. It will brand your name, whether it is a symbol of rectitude and justice, or one of indecency and fear.
Obviously, the countless battles have molded your body and refined your senses. For this reason, you will find all the tricks and subterfuges learned during your years of experience in the Tactics section.
History & Lore ? Noteworthy Persons
As we all know, history teaches, and we learn from our mistakes. That¡¯s why even the most cruel and merciless warrior carefully studies not just the battlefield, but everything the past has taught us.
Here, we come to another key section of the Tome of Knowledge ? the History & Lore section ? at the heart of this invaluable tool. In it, you will find out all about the history of Warhammer and the game areas you will encounter in the future.
Throughout your adventure, you will add
precious information to the Tome and enrich this Chapter of the book.
There will be references to all the points of interest you have visited, and the map will update in real time with the described zones.
The second Lore of Warhammer tab will give you information on the noteworthy persons you have met during your adventures, as well as their role and background.
Fans of RPGs (and role-playing in general) will find this section very important. It is a highly useful starting point for story creation as you adventure within the world of WAR. The great descriptions and simple subdivision of Tiers and sections are just what the aspiring storyteller and lore buff needs!
Bestiary
Those who choose to fight know that sooner or later they will have to face beasts of every variety.
In keeping with what we have already explained, it is necessary to keep a diary of everything you have seen and killed. Sometimes the eyes can be deceiving and words can be misunderstood!
The Bestiary section is there to help you with this. You will find information on every kind of beast you meet along the way: animals, monsters, magic beasts, or humanoids!
Everything will be cataloged in the Bestiary's interface section, and a detailed description of each creature is only a short click away. For those who love to narrate their own exploits in the tavern, or tell tales about the things they have seen, this is the tool for you!
Armory
Loot and rewards are the only things a warrior needs, but when the battle rages, the quests become more complex and dangerous, while the enemies become stronger and more furious. For this, you must be adequately protected and equipped.
In the deepest depths and farthest reaches of the realms, and on fallen enemies, you can find magic weapons and armor, created by the best armorers and most powerful wizards. These unique and rare pieces were created to protect brave adventurers from the dangers of the world, and are especially potent when combined with other pieces of the same set and workmanship.
Within the Armory section you will find out how to best outfit your character, and increase your chance of survival, even in the most critical conditions.
In this section you will also see the Set pieces you have found, and will be able to predict what awaits you when you assemble all the missing pieces. Bonuses, details, and pieces required to complete a Set are all shown on the right side of the Interface.
Live Event
From time to time, Live Events take place in WAR.
During a Live Event, you will see a special golden tab in the last section of the Tome. By clicking on it, you will open the Live Event Section. Live Events are special and wondrous occasions that involve all the players in epic adventures, and give them the opportunity to obtain rare and unique rewards.

These events require the participation of many adventurers. Players will be able to open special Tome unlocks and gain Influence to receive prestigious rewards!
Apart from the description of the Live Event, you can flip through the pages of this section to check your character's event completion progress, and verify the tasks you still need to complete.
Well, that's it for our brief introduction to the Tome of Knowledge! We hope you will enjoy the information you find in this precious and practical book. It will certainly enrich your journey through the world of Warhammer!
Consider it a journal to carry with you at all times as you continue your travels. Perhaps in the future, sitting beside a campfire, you will flip trough the pages of your Tome, and think of all your wonderful adventures gone by in the world of Warhammer Online.
By Lorenzo "Yranix" Pagliacci
The end of the Warhammer Tome of Knowledge Guide here.
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WoW Power Leveling Strategies Available for you
Are you a newbie to WoW? If you first start playing WoW your character, you won't have any experience points. So one of the main goals of the game is to build up your character by leveling up. Lot of us know just how important those levels can be. Many individuals are looking to achieve that high level on WoW. Up until the Wrath of the Lich King came out, the highest level one could achieve was level 70, now, with the expansion of Wrath of the Lich King, hard core gamers will be able to reach level 80. Will you reach level 80 in a couple of months or is it going to be a couple of years? If you use WoW Power Leveling, then you will be up to the top of the levels in no time.
If you are the type of gamer that is looking into how to do WoW Power Leveling and you do not want to pay for those expensive leveling up services, then the smartest thing you will be able to do is model after the best. Within this article, we are going to give you some of our secrets to quickly doing WoW powerleveling.
Network With Higher Level Players
One of the easiest ways for you to obtain WoW Power Leveling would be for you to get together with some of the higher level players. When you get into groups with those players that are high-levels, you will be able to get a lot of XP quickly. This is because those higher levels will be fighting monsters that are also at a higher level. On your own, you will not be able to conquer these monsters that are at a higher level.
The Ever So Popular Grinding Method
Now, we are going to be discussing grinding. Simply put, grinding is only a matter of ones personal preference when we are talking about WoW Power Leveling. There are some individuals out there that think grinding is boring and mindless. They may even say that grinding is a waste of time. However, grinding away tediously at monsters will cause your XP to go up. If you are focused, then you will be achieving your levels fast.
Questing
Questing is not only fun, but when you properly do it, you will have success at powerleveling in World of Warcraft. One of the best strategies would be to mix questing and grinding together. Keep in mind that there are some quests you will not be able to do until you reach a certain level.
If a quest is taking too long, then just ditch that quest by clicking on "Abandon" in the quest log. If a quest takes too long to finish, then there is no use in using it with powerleveling.
In the End
As we are reaching the end of the article, if you don't want to exactly journey through the game and you want to start off as a level seventy, then you will be able to find many WoW Power Leveling guides. If you are able to afford one of these, then it may be best if you pay one. However, you should keep in mind that there are some scammers out there that will promise you the moon and the stars and get you nothing. Good luck!
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Some useful wow power leveling tips
Morning, guys, here are some useful wow power leveling tips for you now. As a seasoned player, What is power leveling and why is it important are not questions for us. We know that power-leveling is building your character's experience points so you can move through the game and take part in all of the quest and adventures it has to offer.
If you're new to World of Warcraft, then you may want to take your time and go through a few quest solo for a while to gain experience points. Once you reach a high enough level, grinding is another way to level up your character. Grinding is fighting a group (known as mobs) of monsters in a row without stopping. This is a choice that many gamers prefer because they have the time and enjoy the challenge. However, you won't get the experience points from grinding that you will from questing.
If leveling up fast is your goal, then there are other options available. One of the first things that you need to do is to be prepared. This means seeking out the best gear, enchants and specs designed for your character. These will help you level up faster. If you're new to the game, it's a good idea to talk to someone that has been playing for awhile and ask for their advice. They can also help you run through instances so you can gain lots of experience points and receive better gear. This will help you level up faster when you do end up on your own from time to time.
Many players will agree that questing is the best way to improve wow power leveling fast. It can be difficult to go through many of the quest alone so it's recommended that you join a group of other players so you can do the quest together. There are many excellent guilds that you can join which have the experience to help you when you start having trouble. When you're with a group or even a friend that is a higher level, they can help you fight higher level monsters to gain more points that you couldn't handle on your own.
There are also tools available that can help you power level your character. There are a number of wow power leveling guides for you to choose from that will help steer you in the right direction. QuestHelper is an in-game leveling mod that can help by showing details of the quest and tips on the fastest way to complete the quest at hand.
There are many reasons why players want to level up fast. Some players already have a high level character and they want to get an alternate character leveled up so they can take care of other business. Perhaps you just can't wait to get to the end that you have heard so much about. Whatever your reason for wanted to power level and build your character as fast as possible, these wow power leveling tips should help you accomplish your goals much faster and easier.
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Runes of Magic Gold Guide
Everquest 2, this name I think most of the online gamers will not unfamiliar. Yes, it is one of the popular mmorpg games. I know there must be lots of players are hunting the ways to get enough EverQuest II Platinum to increase their fun in the game. There are many ways to make gold in Everquest 2. No matter what your experience is with EQ2. As the name suggests one can make money by doing quests and while this is not significant coin it does help afford the in game necessities such as repairing armour and buying food and drink.
On great way to make EverQuest 2 Platinum in the game is by tradeskilling. There are many professions to choose from but I advise people to create a tradeskiller in which there will always be a demand for. The best tradeskill classes are an alchemist or provisioner. Alchemists make potions which are always in high demand especially in the higher levels. A great majority of people who raid will often carry ten or eleven different types of potions which makes a nice piece of change and what is great is they keep on coming back for more. Another great tradeskill class is a provisioner. Provisioners make food and drink and like the alchemist the demand is very high. Since food and drink have stats like power and health regen it is very important for every single player to carry food and drink and trust me I run through it fast.
Aside from the first two methods players can also farm instances. Many people sell the loot and spells for mega profits. The problem with this method is you have to typically have to depend on others which can be tricky because they are there for the loot also. This is a great way to make EQ2 Platinum.
Allot of people make money by collecting quest items and selling them for coin. The rare shineys are worth allot of coin and along with collecting quest items some will also try to harvest rares. The problem with this method is it is slow and not a very reliable source.
The last method is called playing the market. This is a very high risk because one must spend in game coin and buy out all the lower price items and try to make a profit off of it.
There is one way I have not mentioned that people are using to make massive amounts of EverQuest II Platinum and it requires one account and a level 1 toon can make just as much as a 70. See my resource box for details.
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WoW Power Leveling Guide
Well, with our expectation, wow patch 3.1 was release some days ago. Today, what I want to share with you is a wow power leveling guide, the quickest way to level 80 in patch 3.1. Really a good news, right? Ok, find out now!
Now, first, a question for you, do you need a WoW power leveling guide?
Pay more attention before you answer it. Without the guide, you do not get a set path, and you will have to find your own way of moving through the zones which can take just as long as having no guide at all. The bonuses of having a good wow power leveling guide is that it will give you the direct route to follow and all the information and co-oridinates to get directly to where you need to be fast.
These guides are normally created by speed runners which are basically people the wait for a new server to be created, and then they have a race and the first one to level 80 wins!
They have normally been through the game more than a few times and are able to compare routes to see which one is the fastest for leveling, they then record all the information in the guide and you can use it to follow their exact route.
I would say if you are getting sick of the game and you find you are getting nowhere and a good wow power leveling guide is definitely an option, and also if you think you are paying a subscription fee to play the game so you want to be able to enjoy it!
Ok, now do you get the pros of having a good wow power leveling tip? Well, hope this article has helped explain what a WoW power leveling guide will do for you and hope to see you at level 80 soon.
If you wanna know more about the way to get more wow gold, you can also come to us, lots of wow gold guides are ready for you here. Thank you, see you!
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How to improve your atlantica power leveling
How to improve your atlantica power leveling? As we know, there are a great number of tasks in Atlantica. For the newbie, the previous tasks play important roles. So if you can best acquire the the task flow, improve efficiency, needless to say, you will be more advantageous. According to my experience, there are 4 main tasks including operation, fighting, anwers and running errands in Atlantica. Here are some tips to cope with the 4 main tasks to help you to level up your char faster.
operation
It is the basic operation in the game. To make us faster adapt to the game, Atlantica have a set of task system for teaching our newbies the techniques. Pay attention, if you come across this kind of tasks, please read the hint carefully but not skip it over, or you will put a strain on your tasks.
Fighting
It is about what kind of sprites you wanna kill or what materials you should collect. This task is to test our pvp skills and the degree of familiarsity for the beasts. For its particularity, I suggest you cooperate with a partner who are in the same level to fulfill the mission. Then even you are not good at opetation, you can succeed it without doubt. Or you can come here for a challenge after acquiring some pvp skills. Pay more attention to the grade pass rate unveiled by official, and analysize your situation to improve your efficiency.
Anwers
It is the answer of the NPC's question. The answers are basically related with the clue of your former mission. So when you are doing the task, attach importance to the keywords of the missions you have done. In addition, if you can't find the answer after doing every effort, you may get the corresponding answer in the Encyclopaedia.
Run errands
What you need to do is just follow the automatic nevigation, do not ignore it. So I suggest the newbie follow the guidance, and do the NPC mission one by one, which would be better for atlantica power leveling in the prophase of the game. Basically, it is an excellent way for newbies when they are less then 20 level.
Ok, so much is the tips for you to level your Atlantica role fast. If you need atlantica gold, please come to us, we promise to offer you lots of cheap atlantica gold with fast delivery.
How to make warhammer gold easier
Welcome back to GameVive. Today what I wanna share with you is how to make warhammer gold easier. We know that finding out how to make warhammer gold is often a struggle. People say that in this game, that gold pretty much falls from the sky. It feels that way sometimes, except other times when you find that you actually want to buy an important item, the cost is ridiculously expensive. Especially now after the server merges prices in the auction house has gone up skyrocketing, with many simple items unaffordable for most players. Just yesterday I saw a player as why rank 9 items cost over five gold! There's no logical reason why items placed as early as level IX should cost over five gold. It simply supply and demand unbranded with the server merges. Virtual price gouging in Warhammer online will make it very hard for you to make warhammer gold and actually hold onto it in your spending 10 gold just to buy potion.
It's much easier to make Warhammer Online when you know the secrets of the easiest ways to farm it. Sure, Warhammer online gold can be gotten simply on the way by killing all the mobs indicate an occasional player in this scenario, and it might head up but now that everything is so much more expensive the economy is out of whack. Selling items on the auction houses also doesn't work in general unless you know how to game it. But that's very easy to do when you have a guide to how to make warhammer gold easily.
At first I wasn't sure if it was working that well and I posted a screenshot showing someone how many unique masks I had gotten from the witching hour event, along with a bunch of gold bag loot items in just a few hours. I post the screenshot and someone else on the forum pointed out that I had over 240 gold. I thought this was normal! I mean I admit that I had used some awesome tricks from the guide about how to get gold in Warhammer online but I wasn't sure if everyone knew them. Apparently not!
Anyway I highly recommend this book on how to get power level in Warhammer online and also to make tons of warhammer gold in the game. The most terrible thing to me was how they show you how to get epic set pieces very easily and how to roll and get high contribution nearly every single time.
The end. If you are in favor of this guide, please pay more attention to us. Or you can leave a comment to us for everythind you wanna say. Thank you for your patience.
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Aerial PvP Combat in Lineage 2 Gracia Final
combat. Along with the brand new continent a new aerial PvP combat arena has been added and there have also been some
The Aerial Cleft takes PvP to the skies of the Gracia continent. Participation in this aerial PvP is exclusively for players who are on the Gracia continent and who register in the Aerial Cleft region. Once registered, two randomly assembled teams are thrust into an exciting twenty-five minute battle. During that time players will need to master their fear, flying prowess and new aerial skills to win. Not only is brute force required to be victorious, but you'll have to work together with your new found teammates in order to successfully shatter the crystal cores and score points for your team. At the end of the twenty-five minutes the team with the most points wins. To the victors go valuable Emery pieces which can be used in concert with Star Stone pieces that winners can harvest after the match to create attribute crystals. The meek will not survive in this arena and the strong will continue to fight for the Cleft's riches.
To accompany the aerial pvp combat of the Cleft, there has also been a unique change to the existing Olympiad. You and two other companions can now form a three player group and compete in a no holds barred no class restrictions PvP competition! This competition pits six potential heroes against one another in a three versus three Olympiad, but it's up to you to find the deadly combination of strategy and skill with your partners in order to be victorious. However, choose your companions wisely, as their point totals will be added to yours, so their failure is your loss. On the other hand, if you and your teammates triumph, your team will receive the spoils of the Olympiad tournament and collect Olympiad tokens. Use these tokens, now the prizes for all Olympiad victors, to purchase a variety of new rewards!
From expanding a time honored classic PvP tournament such as the Olympiad, to adding the Aerial Cleft arena for aerial PvP combat, the new Gracia Final expansion for Lineage II offers multiple new ways for players to compete with one another and experience the thrill of PvP.
Well, the end of the news on Changes to aerial PvP combat with Lineage 2 Gracia Final.
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Warhammer Beyond the Sands Live Event

Hey, buddy, have you got that? WAR Live Event: Warhammer Beyond the Sands has been released for us now. Ok, the below is the details, take a look now.
A slow trickle of questionable artifacts has begun to surface on the warfront as initial expeditions return from the southern sands. Uncertain as to why, the forces of Order are nevertheless determined to thwart the plans of their enemies by securing these powerful items for themselves.
But the forces of Destruction have done more than simply pilfer the silent barrows of a forgotten empire; they have woken the servants of the undying kings, and now the indomitable will of the Tomb Kings are fixed beyond their borders once again.
Liche Priests have followed the artifact trail north through Dwarf and Greenskin lands, determined to recover the stolen possessions of their masters at all costs
Unencumbered by the mundane need to eat or sleep, these tireless undead spell casters have found the battlefields of the Old World to be excellent "recruiting" grounds as they call forth skeletal armies to overwhelm both Order and Destruction forces.
Beyond the Sands is the second chapter in the Call to Arms! event story arc leading up to the release of the Land of the Dead dungeon later this year. Beyond the Sands will pit players against each other as both factions compete to secure artifacts of the Nehekharan Kings and subdue their Liche Priests.
Players who complete all of the event tasks will receive an exclusive title "The Eternal" as well as Aviator Goggles, a helm item with special properties.
Rewards
Basic - Unique Event Title - Grave Robber
Advanced - Unique Tomb Kings Trophies
Elite - Aviator Goggles

Well, pay more attention to this WAR Live Event: Warhammer Beyond the Sands and enjoy your game now.
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4 Practical Tips for your WoW Power Leveling
Are you still looking around for the tips for speed up your wow power leveling fast? As a matter of fact, in World Of Warcraft, time management is the key to level fast. Now here I will show you 4 practical tips to decrease your time needed for wow power leveling. In another words, it is to help you to level your char faster. Ok, the following is the 4 useful tips for you, take a look now.
1) Plan Your Build
If you are a druid, it is best to get feral as soon as possible, but if you are a warrior you will need Arms of Fury. It important to research skills will help you to power level and after that you must plan a build.
2) Do Quest
Do quests. Don't just do one quest, return, and collect the reward before going on to the next one. It is far better to accept as many quests as possible in your area and then use the quest helper add-on to complete them in the most efficient way. It is important to do quest, because they keep the game fun and you will also get a lot of items or wow gold and experience from them.
3) Install Add-ons
Quest Helper will show you the most time-efficient way to complete all your open quests. Titan panel shows your statistics, gold, experience, time to level. It is very good to keep track of your overall performance. The Auctioneer and the Gatherer add-on, will help to make you more money when you are training. I would recommend installing all these four add-ons.
4) Make A Track List
Make a music track list in windows media player before you start grinding. Grinding will become less boring and you will save time from switching over and over to change you music.
Ok, as we have mentioned before, level up your char is not an easy thing, you should do it by many ways, such as wow power leveling guides and wow gold tips. If you wanna buy power leveling service or wow gold, please contact us, we are ready to serve you 24/7. And we promise to provide you with the lowest price and fastest delivery. Why hesitate? Come here and get your cheap wow gold and power leveling service and begin to experience a fully new life in World of Warcraft now.
WoW Power Leveling Guide
Well, with our expectation, wow patch 3.1 was release some days ago. Today, what I want to share with you is a wow power leveling guide, the quickest way to level 80 in patch 3.1. Really a good news, right? Ok, find out now!
Now, first, a question for you, do you need a WoW power leveling guide?
Pay more attention before you answer it. Without the guide, you do not get a set path, and you will have to find your own way of moving through the zones which can take just as long as having no guide at all. The bonuses of having a good wow power leveling guide is that it will give you the direct route to follow and all the information and co-oridinates to get directly to where you need to be fast.
These guides are normally created by speed runners which are basically people the wait for a new server to be created, and then they have a race and the first one to level 80 wins!
They have normally been through the game more than a few times and are able to compare routes to see which one is the fastest for leveling, they then record all the information in the guide and you can use it to follow their exact route.
I would say if you are getting sick of the game and you find you are getting nowhere and a good wow power leveling guide is definitely an option, and also if you think you are paying a subscription fee to play the game so you want to be able to enjoy it!
Ok, now do you get the pros of having a good wow power leveling tip? Well, hope this article has helped explain what a WoW power leveling guide will do for you and hope to see you at level 80 soon.
If you wanna know more about the way to get more wow gold, you can also come to us, lots of wow gold guides are ready for you here. Thank you, see you!
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How to improve your atlantica power
How to improve your atlantica power leveling? As we know, there are a great number of tasks in Atlantica. For the newbie, the previous tasks play important roles. So if you can best acquire the the task flow, improve efficiency, needless to say, you will be more advantageous. According to my experience, there are 4 main tasks including operation, fighting, anwers and running errands in Atlantica. Here are some tips to cope with the 4 main tasks to help you to level up your char faster.
operation
It is the basic operation in the game. To make us faster adapt to the game, Atlantica have a set of task system for teaching our newbies the techniques. Pay attention, if you come across this kind of tasks, please read the hint carefully but not skip it over, or you will put a strain on your tasks.
Fighting
It is about what kind of sprites you wanna kill or what materials you should collect. This task is to test our pvp skills and the degree of familiarsity for the beasts. For its particularity, I suggest you cooperate with a partner who are in the same level to fulfill the mission. Then even you are not good at opetation, you can succeed it without doubt. Or you can come here for a challenge after acquiring some pvp skills. Pay more attention to the grade pass rate unveiled by official, and analysize your situation to improve your efficiency.
Anwers
It is the answer of the NPC's question. The answers are basically related with the clue of your former mission. So when you are doing the task, attach importance to the keywords of the missions you have done. In addition, if you can't find the answer after doing every effort, you may get the corresponding answer in the Encyclopaedia.
Run errands
What you need to do is just follow the automatic nevigation, do not ignore it. So I suggest the newbie follow the guidance, and do the NPC mission one by one, which would be better for atlantica power leveling in the prophase of the game. Basically, it is an excellent way for newbies when they are less then 20 level.
Ok, so much is the tips for you to level your Atlantica role fast. If you need atlantica gold, please come to us, we promise to offer you lots of cheap atlantica gold with fast delivery.
How to make warhammer gold easier
Welcome back to GameVive. Today what I wanna share with you is how to make warhammer gold easier. We know that finding out how to make warhammer gold is often a struggle. People say that in this game, that gold pretty much falls from the sky. It feels that way sometimes, except other times when you find that you actually want to buy an important item, the cost is ridiculously expensive. Especially now after the server merges prices in the auction house has gone up skyrocketing, with many simple items unaffordable for most players. Just yesterday I saw a player as why rank 9 items cost over five gold! There's no logical reason why items placed as early as level IX should cost over five gold. It simply supply and demand unbranded with the server merges. Virtual price gouging in Warhammer online will make it very hard for you to make warhammer gold and actually hold onto it in your spending 10 gold just to buy potion.
It's much easier to make Warhammer Online when you know the secrets of the easiest ways to farm it. Sure, Warhammer online gold can be gotten simply on the way by killing all the mobs indicate an occasional player in this scenario, and it might head up but now that everything is so much more expensive the economy is out of whack. Selling items on the auction houses also doesn't work in general unless you know how to game it. But that's very easy to do when you have a guide to how to make warhammer gold easily.
At first I wasn't sure if it was working that well and I posted a screenshot showing someone how many unique masks I had gotten from the witching hour event, along with a bunch of gold bag loot items in just a few hours. I post the screenshot and someone else on the forum pointed out that I had over 240 gold. I thought this was normal! I mean I admit that I had used some awesome tricks from the guide about how to get gold in Warhammer online but I wasn't sure if everyone knew them. Apparently not!
Anyway I highly recommend this book on how to get power level in Warhammer online and also to make tons of warhammer gold in the game. The most terrible thing to me was how they show you how to get epic set pieces very easily and how to roll and get high contribution nearly every single time.
The end. If you are in favor of this guide, please pay more attention to us. Or you can leave a comment to us for everythind you wanna say. Thank you for your patience.
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EVE Apocrypha 1.1 Coming Today
Well, EVE Apocrypha 1.1 will be here on Thursday, 16th April, 2009. Downtime is scheduled to start at 11.00 GMT and is expected to be completed by 16.15 GMT.
New Tech 3 subsystems will be availble for the Legion, Loki, Proteus and Tengu to provide pi
lots with more variation along with improvements to ECM ships such as the Falcon, Rook, Scorpion and Widow.
This patch will fix issues that have been reported following the release of Apocrypha 1.0.2 including a wide variety of fixes to the skill queue, agents and missions, user interface and localized clients.
Now here is the EVE Online: Apocrypha 1.1 Patch Notes for you.
CHANGES
Need for Speed
- Major market hubs will benefit from a significant increase in performance with changes to the client that result in fewer database calls and a more streamlined performance.
Tech 3
- The fourth offensive subsystem will allow the fitting of covert ops cloaking devices and the ability to use covert ops jump bridges.
- The fourth defensive subsystem will provide a bonus to warfare links.
- The fourth propulsion subsystem will provide immunity against non-targeted warp disruption fields, interdictor spheres or anchored bubbles.
- The fourth engineering subsystem will give you a bonus to heat damage reduction allowing you to overheat your modules for longer.
- The fourth electronic subsystem will provide bonus to equip an expanded probe launcher and gain a 10% scan strength bonus to probes per level
- The "Legion Offensive - Convergent Beam Focuser¡± subsystem has been renamed to ¡°Legion Offensive - Assault Optimization¡± and now gains a bonus to Heavy assault missile damage and missile launcher rate of fire following a new Khanid focus.
Ships
- The Falcon has gained one addition turret slot.
- A 10m3 drone bay / 10 mbit drone bandwidth has been added to the Falcon.
- The ECM strength bonus has been increased to 30% per recon ships skill level for the Falcon.
- The ECM Optimal range bonus has been switched to a 5% Hybrid Damage bonus on the Falcon.
- A 25m3 drone bay / 25 mbit drone bandwidth has been added to the Rook.
- 100 base hit points have been added to the shield of the Rook.
- The ECM Optimal Range bonus has been swapped for a 5% Rate of Fire bonus to Heavy and Heavy Assault launchers per Caldari cruiser skill level for the Rook.
- The ECM strength bonus has been increased to 30% per level on the Rook.
- The ECM optimal bonus has been switched to 20% ECM optimal and falloff range bonus per level for the Scorpion.
- The ECM strength bonus has been changed to 30% per level for the Widow
- Stealth Bombers have had their role refocused to be anti-battleship role. They now equip siege missile launchers and use torpedoes instead of cruise missiles which allow them to inflict large volley damage against big targets and gain the ability to equip a covert ops cloak so can warp around whilst cloaked. In addition bombs have been made cheaper and the bomb launcher can now be equipped in any of the bombers high slots along with other changes to aid them.
- Stealth Bombers now gain a bonus to fitting siege missile launchers instead of cruise missile launchers.
- Stealth Bombers can fit and use a covert ops cloak allowing them to warp whilst cloaked.
- Stealth Bombers now have a 15% bonus to damage for racial torpedoes per covert ops skill.
- Stealth Bombers now have a flight time and velocity bonus to torpedoes. The power grid and cpu fitting attributes have been adjusted for all Stealth Bombers.
- The base velocity of Stealth Bombers has been increased.
- Bomb launchers can now be fitted to any high slot on the bomber.
- Covert cynosural fields can now be activated in cynojammed systems allowing black ops ships to jump or bridge other covert ops ships into the cynojammed system.
- Black Ops ships have received an increase to their base scan resolution attribute allowing them to lock faster.
- Black Ops ships have gained +100m3 to their cargo bay.
- The Black Ops base jump fuel cost has been decreased from 400 to 300 units per light year.
Modules
- ECM Modules have had their base optimal and falloff ranges adjusted, the optimal range has been decreased whilst the falloff range has increased.
- Signal Distortion Amplifiers have been changed to provide a bonus to both ECM strength and optimal range and their bonuses adjusted accordingly.
- The Focused Warp Disruption script will no longer generate a visual bubble around a Heavy Interdictor as this was causing confusion. The script will still scramble within the correct area of effect.
Weapons & Ammunition
- The batch size of bombs has been increased to from 3 to 20 meaning new manufacturing jobs will be cheaper per unit bomb cost.
- Bomb velocity has been increased from 1250 to 2000 m/s.
Skills
- The price of the skill "Interdictors" has been reduced to 20 million ISK.
Market & Contracts
- Three new sub categories have been added to the market for Hull Upgrades. The new categories will be Expanded Cargoholds, Nanofiber Internal Structures and Reinforced Bulkheads. The new sub categories will mean that items in the Hull Upgrades section will no longer be jumbled together and will allow for easier browsing and purchases.
User Interface
- All linked tutorials will now say "wiki" as opposed to EVElopedia.
- Every scan result will now get a unique ID allowing you to manage and sort scan results with greater ease. You can now filter this unique ID and ignore all other results when scanning for certain signatures.
- It is now possible to bookmark a 100% signature hit remotely via right click in the context menu. In addition, the scanner will remember signatures which were scanned at 100% so that they are not lost on subsequent scans.
- The range for scooping items from a wreck or container has been increased from 1500m to 2500m. In addition the scoop range for drones has also been increased to 2500m
FIXES
World Shaping
- Certain rare conditions could cause wormholes to spread unevenly, resulting in more wormholes than intended in some systems and less than intended in others. This has now been fixed and wormholes will be distributed much more evenly.
Need for Speed
- The jukebox and audio services have had unnecessary register notify messages removed. This fix means that unnecessary functions will no longer be called upon.
- The number of gas and ore sites in wormhole space has been reduced to remove unnecessary results in the scanner. The new system will have more concentrated gas and bigger asteroids in the remaining sites to compensate.
Ships
- The description of the Skiff has been corrected and will now state that "20% reduced chance of Mercoxit gas cloud forming per level ". A typographical error has also been corrected in the description.
- The skill loss applied when a Tech 3 ship is destroyed is now working correctly and will randomly remove one skill level of one of your active subsystem skills.
- The Tech 3 defensive sub-system bonus will now be applied correctly and will not be stacking penalized.
- Multiple ship descriptions have been tweaked in order to say what their skill-specific bonuses are in an easily understandable way
- The description of the Vagabond has had several grammatical errors corrected.
- All Black Ops battleships will now have their cloaking delay bonus set to five seconds.
- The corporate hangars for Capital ships such as the Rorqual, Orca or Carriers will now display the correct volume and will not allow or display overloaded hangars.
Modules
- Missing icons have been added to the "Show Info" option of Covert Jump Portal Generators and Covert Cyno Generators.
- ECCM modules will now display an effect when activated.
- Cloaking devices will now work correctly within gas clouds. Warping into a gas environment with a covert ops ship will not cause a forced de-cloaking. It should be noted that missions in which clouds cause damage, such as Recon 3 of 3, will still damage covert ops or cloaked ships as intended.
- The description of all Nosferatu modules will now state "Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level."
- The description of the triage module has been changed to state that the bonus only applies to capital repair modules.
- The sound effects for energy neutralizers will now be played correctly instead of being stuck in a constant repeat.
Rigs
- The Drone Durability Enhancer Rig now displays the correct attributes and enhancements.
- Bonuses will be correctly displayed for all missile rigs.
Weapons & Ammunition
- Text stating "The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter." has been added to the description of all published T2 and faction crystals.
- Sorting probes by ID number will now correctly list them from 1-10 or 10-1 depending on setting.
- Any probes that are active but do not expire during a scan process will become stuck in a moving state and cannot be interacted with until they expire. Newly launched probes can now be used to scan correctly without displaying a warning notice that active probes are still in use.
- FOF missiles can now attack further than 80km. The maximum range will depend on the pilot¡¯s ship, skills and rigs.
Drones
- Curator I and II drones have been fixed and will now attack starbase towers as intended.
- Drone AI has been improved. When a single drone is attacked and is part of a group set to aggressive and focus fire, the rest of the drones in that group will aggress instead of sitting idle.
- Drones will now attack only the target assigned to them. In other words, drones will not just wander of and attack whatever they want. They will follow your wishes to the letter.
Skills
- The description of the "Trade" skill has been amended to reflect that it affects both buy and sell orders.
- A change has been made to the client and server skill point gain calculations for rookie pilots below the 1.6 million skill point threshold. Skill point increase per minute is now based on the total skill points you will have after completing the skill, instead of your total skill points. This effectively means that skill point gain will be calculated properly when crossing a bonus boundary. This means that adding a skill, which has 756,000 skill points when you are on the threshold (i.e. 1,590.000), will not benefit from the double skill training bonus and will be trained at normal speed.
- Untrained skills can now be added to the skill queue by using the "Train after current queue" from the skill book context menu. It should be noted that all pre-requisites must be trained for any skill book being added by this method.
- The skill queue will now properly award skill points when accounts are disabled with active skills in the queue. For example, if you had a total of 15 days of skills queued (1 x 18 hour and 1 x 14 days and 6 hours) and your account became inactive after day 8, the skill queue will not automatically train skills to completion and will stop as intended after the three day grace period.
- Training two different characters on the same account via the skill queue has been fixed. When a queue expires on character A, you can now log character B in and set up a queue without receiving the warning "another character on this account is training a skill". It should be noted that this does not mean that dual account training is possible.
- If you are podded in a clone which has slightly more than 1.6 million skill points, or that will bring you below 1.6 million skill points, you will now automatically revert to the double skill training bonus. In addition, if you are podded and lose implants the client will now adjust skill training time in line with your new attributes making skill training slightly longer. If you lost a rank of a learning skill due to being podded, the client will also take that into consideration and the new attribute level will instantly be applied making training of skills slightly longer.
- The "Open group Window" has been removed from the right click context menu in the skill queue as this resulted in being unable to add skills to the skill queue.
- Any skill that takes a player over the 1.6 million threshold will display training time correctly in the character sheet or skill list without the double training bonus. If a skill in an applied queue takes you over the bonus boundary, training times will be recalculated for any skills later in the queue.
- "Save changes" is now changed to "Apply changes" informing the player that the changes in the Skill training queue will be applied if he clicks on "Yes".
- Skills with at least 1 skill point will now display when choosing the option "Highlight partially trained skills."
- The pre-requisite of Anchoring I has been removed from the station containers, warehouses and vaults. These items cannot be removed from a station making the skill requirement unnecessary.
- The skills Connections and Diplomacy now work as follows. If your standing to a corporation, which is friendly with CONCORD, is below zero then you need to use Diplomacy to raise standings. In the case that your standings are positive to a corporation, which is friendly with CONCORD, you can use Connections to improve those standings. Criminal Connections will only raise standings with corporations who are not friendly to CONCORD. Training Diplomacy, Connections or Criminal Connections when your standing is exactly zero with a corporation will have no effect.
Player Owned Structures, Outposts and Stations
- Control towers will now display correctly when anchored and no exception error will be generated in the logserver.
- The Amarr outpost has been fixed and the upgrade 1 and upgrade 2 improvements will now give the correct number of manufacturing lines and appropriate reduction in time for tech I ship production.
- The anchoring restriction for player owned structures has been changed from "restricted security level" to "restricted to security level less than" in order to better describe the attribute effect.
Character Creation and New Player Experience
- The tutorial will no longer require players to have the fitting screen open on page three for the tutorial "Open the drone bay". Players will simply need to right click on the ship and choose the option from the context menu.
- The text in the tutorial for "Armor Tanking" has been changed to read "Make sure you have your Small Armor Repairer I fitted before continuing. You will need to have trained the skill Repair Systems before you can fit it though. This skill was given to you in the Crash Course."
- Multiple UI pointers have been added in all aspects of the tutorials .
- A grammatical error has been fixed in the "Crash Course - Agents".
- A grammatical error has been fixed in the "Crash Course - Fitting your ship".
- Some errant text has been removed from the "Crash Course - Skill Training Queue".
- An error is no longer displayed in the logserver when opening the character sheet during the Crash Course "Your Advancement".
- A typographical error has been corrected in the Crash Course "Fitting Your Ship" tutorial.
- The tutorial text for "Superior Ship" has been changed to read "If you are on the career mission track you just received a new ship."
- Text has been added to the transaction window for tutorial agents. The new text will say "This standing increase was granted as part of the Capsuleer graduation process." in order to show why standings are set to excellent.
- Removing a mission from your journal when the agent dialogue window is open will now result in the window being closed and the mission removed.
- The tutorial for Exploration has been changed to include more up to date and useful information regarding scanning mechanics.
- Goodies given out during the crash course tutorial will now work correctly in all cases. This means that in the case of a reset a player will not need to wait for the next downtime before items are given out.
- The tutorials have been fixed to prevent issuing multiple items. For example, My first days->Crash Course->Skill Training Queue section->page 11 of 13 gives the "Afterburner" skill book as does the Military-> Afterburner-> page 2 of 2 tutorial. In future only one item will be awarded irrespective of what other tutorials or missions offer the same reward.
NPCs
- The Amarr Navy Armageddon has had a change to its loot table drop and will now drop energy weapons rather than projectiles.
- The warp in effect for NPC pirates in asteroid belts has been fixed. Spawns will now warp in properly and not run off at obscene speeds.
- The Militia Guardian will now display the correct cruiser sized icon in the overview and has had its signature adjusted to reflect this change.
- Multiple NPC's have had their turret effects fixed.
- The prefix name for all deadspace Blood Raider Battlecruisers has been changed from Corpior to Corpatis
- The NPC Eule Vitrauze now flies the correct ship type.
- Angel Webifier and Angel Viper models will now produce an Angel small wreck upon destruction rather than a mission generic small wreck.
- A typographical error has been corrected for the Centii Loyal Scavenger.
- Rogue Drones will now display the correct cross hair in the overview. Several medium sized drones were showing as a small red cross in the overview rather than a medium red cross.
Agents & Missions
- A grammatical error has been corrected in the epic mission arc for the mission "The Caldari Commander".
- Closing a conversation window with an agent will no longer generate an error in the logserver which results in being unable to open the mission window or start a new conversation.
- Gallente ships in the mission "Balancing the Books (1 of 10) have been replaced with Gurista Pirates.
- Grammatical changes have been corrected in the Epic Mission Arc for "The Missing Piece". The Minmatar Commander is now correctly referred to as "she" and The Caldari Commander is correctly labelled as a contractor of "Ishukone".
- A warning will now be displayed when accepting the mission "An Economy under Threat" when in a ship with insufficient cargo space. The warning will be displayed as "You will need at least 150m3 of cargo space to make the delivery."
- All Epic Arc Agents will now be labled as ¡°Epic Arc Agent¡± under show info. In addition, Epic Agents unavailable to the user falls under the ¡°Not available to you¡± section of an agents info. Epic Arc Agents are correctly marked as available if you currently have a mission (or offer) from them, or if they have a mission that they would offer you if you talk to them and marked as "agents of interest" if you have a mission for one and he is not in the same station as you.
- Epic Arc Agents will no longer generate mission offer expired mails. Epic Arc Missions never expire.
- Excessive black monoliths have been removed from a COSMOS site in Otitoh. Only one necessary monolith will now be displayed in the deadspace area.
- "The Device", an item awarded for the mission "Rancorous Researcher (1 of 5)", will now display a proper description.
- The message displayed when attempting to quit a mission while in space will now be shown correctly.
- You can now warp to an agent's location from the agent conversation window when the status of a mission is set to offered.
- The description of the item "Smugglers warning about Sister Alitura" will now correctly state that Amon IX is in Essence and not Genesis.
- The correct mission text will now be displayed for all Epic Arc missions even if your standing is poor. Previously it would display a blank page.
- No "Ending unknown td" error will be generated in the log server when initiating a conversation with an agent.
- The rock formation in the mission "Understanding Augumene" will no longer cause players to get stuck.
- Resetting the Epic Mission Arc when it is partially completed will now clear out your journal without requiring a reboot of the client.
- Mission redesign and texture remodelling has resulted in a significant increase in FPS when running two clients with HDR enabled. Players will notice a considerable frame rate improvement on all missions.
- The correct drop off location has been added to the COSMOS mission "Nugoeihuvi Freelance - Construction Blocks (2 of 4) ".
- The mission description for the Blood Raider version of "A Force to Be Reckoned With" has been corrected and will now list the correct name of the infamous captain that you will face.
- The mission "A Beacon Beckons" will no longer despawn until all players have left the deadspace area.
- The mission "Data Transportation" now displays the correct agent location.
- Large Collideable Structures in the Rogue Drone Harassment mission no longer have "Wanted" labels.
Exploration & Deadspace
- A typographical error has been corrected in the exploration site "Haunted Yard".
- A typographical error in the "Pith Deadspace Complex" in Ohkunen has been corrected.
Science & Industry
- Hammerhead and Vespa blueprints of all varieties will now display the correct model.
- The Sisters Combat Scanner Probe I and blueprint I, Core Scanner Probe I and blueprint I and Deep Space Scanner Probe I and blueprint I have had the "I" removed to represent the proper faction variant.
- Exception errors will no longer be generated when cancelling reverse engineering jobs.
- Remote manufacturing jobs will now use the correct hangar rights when attempting to manufacture from a blueprint remotely.
Markets & Contracts
- A typographical error has been corrected in the message displayed when attempting to accept a public contract created in some other region. The message will state "This contract is for The Citadel (example) region, you can only access outstanding public contracts in the region you are currently in."
- The following blueprints are now searchable via contracts: 'Warhammer' Large EMP Smartbomb I Blueprint, Large Degenerative Concussion Bomb I Blueprint, Medium Degenerative Concussion Bomb I Blueprint, Small Degenerative Concussion Bomb I Blueprint, 'Lance' Medium EMP Smartbomb I Blueprint and 'Pike' Small EMP Smartbomb I Blueprint.
Corporation & Alliance
- Players will no longer be able to leave a NPC Corporation (e.g. Hedion University) unless they are joining a player corporation or faction militia.
- Alliance logos will now be displayed correctly and will be assigned to the correct Alliance.
- Joining and leaving corporations, becoming a CEO and adding a corporation to a faction militia has been tweaked and will now work properly at all times.
- An executor corporation of an alliance will be unable to leave the alliance as long as other corporations remain as active members. For example, if Corporation A and Corporation B form an alliance and Corporation A tries to leave they will receive a message stating that the executor cannot quit while there are other members. Should Corporation B leave the alliance then Corporation A can quit the alliance and that alliance is disbanded.
- The correct message will be displayed when attempting to quit a corporation depending on the corporation. Players cannot quit a NPC Corp but can quit a faction militia.
- A grammatical error has been corrected in the message displayed when resigning as a CEO.
- Renting an office while there are impounded items in the station now delivers all the items to division 1 and they are now visible.
Graphics
- Additional struts have been removed from the Typhoon.
- The pod will now be displayed properly in space at all times. Invisible pods are a thing of the past.
- Ships will now decloak correctly after jumping through a stargate. Previously there were cases of ships appearing to remain in a cloaked state.
- A phantom Tempest silhouette will no longer appear when piloting a Legion and activating any of the modules. Minmatar scientists are convinced this was happening BECAUSE OF FALCON.
- Wormholes will always appear correctly when scanned down. Previously there were some instances where the wormhole graphic would not appear.
- Undocking a ship when the fitting window and cargo hold are open will no longer cause a black screen to appear indefinitely and will now work properly.
- Scordite and Veldspar icons under show info will now match the new texture colours of the asteroids.
- An error generated when preview windows were tabbed with other windows has been resolved. This was causing the preview window to not display correctly when moved.
- The Electronics - Tactical Targeting Network for the Loki will now display the correct graphics.
- The Offensive - Dissonic Encoding Platform on the Proteus has been remodelled and will now display the correct graphics.
- Shield hardening and shield boosting effects will now display correctly on the Hawk.
- Odd graphical squares that were previously generated when anchoring ship assembly arrays has been fixed and the correct animation is now displayed.
- The warp tunnel effect is now smoother and less pixilated.
- The stroboscopic effect of lasers has been reduced for a smoother and less jittery effect. Don't worry, they still look awesome.
User Interface
- Multiple fixes and changes have been implemented in the capacitor display and information on the fitting screen. These fixes and changes will ensure that cap stability messages, cap capacity and recharge time messages are all displayed correctly in all tooltips.
- All issues relating to the client crashing when the fitting screen is open have been resolved. This includes right clicking on an active ship, opening a cargo container, opening the drone bay, switching between ships, undocking and docking with the fitting screen open, exporting or importing a ship set up, opening the ship hangar, opening the item hangar, docking to station and immediately opening the fitting screen, fitting various modules and charges and right clicking on any ship in your hangar.
- A preview screen has been added to allow you to preview ships, drones or structures on the market.
- The right click option has been removed from the preview icon in the market as the option was unnecessary and had no use.
- Aggression colours in the overview will now display correctly. Players who have stopped any form of aggression will revert to flashing yellow (target locked) instead of flashing red (target attacking).
- Seconds are now represented with an "s" in all parts of the fitting window. Previously this was represented as a mix of "s", "S", "Sec" and "Second"
- The "Show Career Agents" button on the F12 menu is now displayed correctly.
- Opening and closing skill groups in the skill queue will no longer have an effect on opening and closing groups in the character sheet. For example, if you had "Learning" open in the skill queue and closed that down to open "Spaceship Command" in the character sheet, the skill queue would automatically change again to "Spaceship Command" when open again. This will no longer happen and both groups will operate independently.
- The "Show solar system in map browser" when using the right context menu will now display correctly at all times. Previously the option would fail if the map had been closed using the F11 key.
- Adding new items to a container with a word filter will now filter them out if applicable.
- A grammatical error in the text for the installer and patcher has been corrected.
- Velocity will be previewed now on the fitting screen when adding modules which give a negative velocity modifier i.e. cargo expanders.
- An error will no longer be generated in the logserver when using right click on the "Auto Frame Selection" check box.
- An error is no longer generated in the logserver when selecting the 'Give option' from right context menu under Wallet->Corp Wallet->Shares tab-> shares.
- Docking and undocking a ship with the drone bay open will no longer generate an error.
- An error will no longer be generated in the logserver when selecting the "Setting" tab in the market window.
- A "Nothing Found" message will now be displayed when searching for an invalid fitting on the fitting screen menu.
- Using the right click option on the preview window for a selected ship will now display the correct menu options of "close" and minimize".
- The inventory data filter for hangars is now working as intended.
- An error will no longer be generated in the logserver when selecting the transaction tab in the wallet.
- An error will no longer be generated in the logserver when opening the scanner window.
- The preview option for all Tech 3 ships now works properly in the market window.
- The inventory filter in the corporation hangar will now properly display filtered items and total amount of items.
- The notify message displayed when attempting to access the inventory filter in a hangar without the appropriate roles is displayed correctly.
- A typographical error has been corrected in the description of the Malfunctioning Hull Section.
- The agent mission objective window will remain open after clicking "Accept" allowing players to minimize or close the window as they see fit.
- Tooltips will no longer move with the cursor once highlighted. For example, if you highlighted your mouse over an acceleration gate, a tooltip would appear saying "Gate to the Warzone". This tooltip will no longer follow your cursor across the screen when you move your mouse.
- A grammatical error has been corrected in the "Map" tutorial, page 3 of 7.
- Redundant inverted commas have been removed from the tutorial for "Military > Orbiting Effectively".
- Analyzing with probes of any kind (Combat, Core or Deep Space) will no longer generate an exception error.
- The jump range sphere will always display now whether the map is opened in 3d or flattened mode.
- Switching profiles within the fitting screen will now work correctly when the profiles include drones for specific fittings. The correct drones will now always be fitted.
- Damage messages will no longer list all hits as "barely scratches". The damage messages will now display the correct text when adequate damage is applied.
- An exception error is no longer generated when using the right click option on a skill book and choosing "train now".
- It will no longer be possible to view saved ship fittings belonging to different corporations when on the same node. The client will now only display saved corporation fittings to characters that are in that corporation only.
- The inventory filter now uses m3 instead of M3.
- Switching to the directional scanner window while a probe scan is in progress will no longer result in no legitimate results from being displayed.
- An error is no longer generated in the logserver when clicking the arrow under the "Universe" section in the map browser.
- Significant changes have been made to the reprocessing facilities in stations. Large stacks of items will now refine much more quickly and the reprocessing facilities will provide quotes for refineable items almost instantly.
- The option to bookmark a location from the context menu of all landmarks has been removed. There should never have been a need to bookmark these locations.
- The fitting window has now been fixed so that no overlapping will occur when expanding the right side panel of the fitting window before the window loads up.
- A typographical error has been corrected in the description of the NOH Recruitment Centre.
- The description for Caldari Business Executive Commander- Basic certificate has been changed to show it as a basic, rather than elite, certification.
- Local chat will now correctly remember the member list settings after jumping and this will be displayed correctly for all high security, low security and null sec systems. This has no effect on wormhole space.
- Friendly starbase towers and structures can now be displayed in the overview without having friendly ships displayed at the same time.
- The star map will now be much easier on the eye when checking things such as number of ships destroyed in the last 24 hours or pirate and police ships destroyed in last 24 hours. The sprites have been enhanced and there will now be much less glare.
- The directional scanner has once again has the option to right click on a scan result and add/remove to overview and show info.
- Station containers will no longer lock items if it has been configured so that all items should be in an unlocked state.
- The directional scanner will now display scan results correctly when sorted by name, type or distance.
- Switching from windowed mode to full screen when the character sheet was open would previously cause the skill names to disappear. This has now been fixed and changing from window to full screen and vice versa will have no affect on the character sheet display.
- An error will no longer be generated in the logserver when jumping between a known space system to a wormhole space system and vice versa.
- Pressing ctrl + A while the assembly menu is active for Tech 3 ships will no longer select all subsystems. This was a redundant and unnecessary feature.
- The scanner will no longer get stuck when trying to scan with an offline scan probe launcher.
- The help window now always opens in the default position which is the centre of the screen. In addition, clicking on the "reset default window position¡± places the help window back in the centre of the screen.
- The correct passive shield recharge rate will now be displayed within the fitting window when hovering your mouse over shield recharger module.
- When hovering the mouse over an expanded cargohold module on the fitting screen the correct cargohold volume will now be highlighted.
- A stacktrace error will no longer be generated when expanding any option in the assets window.
- Using the right click option along with ctrl or shift on multiple probes now works properly. Previously this would only allow you to take action on one probe instead of multiple probes.
- The welcome page will no longer open unexpectedly when using the option "Reset to default windows position". Previously the welcome page would start appearing when it should not.
- The UI pointer correctly points to the 'Stop the ship' arrow when on page 7 of 7 of ship movement tutorial.
- The "Show Hint" option will now appear correctly for the scanner probe in the solar system map.
- Small and large colour tags (indicating friend, fleet member, outlaw etc) are now consistently applied to space and the overview.
- Players can now resize windows on all four sides for the overview and certificate window. You previously could only resize in some situations by hovering over the corners of each window.
- A grammatical error has been corrected in the notify message displayed when attempting to reload probes into a launcher when no probes are available in the cargo hold.
- The correct overview background colours will display correctly at all times. Previously the overview would display corporation members with blue instead of green or friendly blues as yellow or reds. This will no longer happen.
- A line break has been added in the description of the Widow.
- A grammatical error has been corrected in the message displayed when resigning as a CEO.
- Several typographical errors have been corrected in the mail sent by concord when a clone is destroyed.
- A typographical error has been corrected in the message displayed while on lining or un-anchoring incapacitated structures.
- Players will no longer be able to select Cosmic Anomalies in the overview settings, so they will not show up in the overview and players will be unable to show-info them via the overview.
- An exception error will no longer be generated when attempting to load ammunition via drag and drop when selecting two separate ammo groups via ctrl + left click.
- When dragging ammo from grouped weapons into a station container the ammo will no longer automatically become locked. Instead it will behave depending on the settings of the container.
- The text displayed in the "Show Compositions" window has been changed to read "NPC standings towards a player corporation are calculated from the average of all members' individual standings. Only members that are in the player corporation for more than seven days straight count toward the standing average."
- The EWAR module will now be displayed properly in the overview when being scrambled by Warp Disruption Field Generator I with a Focused Warp Disruption script.
- A message stating "You are adding a locked item to this audit container. You do not have the equipment config role in your corporation and you will therefore not be able to unlock it or retrieve it." will no longer be displayed when adding items to a container in your personal hanger or your ship cargo bay.
- The assets window now updates when either adding or removing items from station inventory.
- Renting an office while there are impounded items in the station now delivers all the items to division 1 and they are now visible.
EVE Voice, Mail & Chat
- An exception error is no longer generated when selecting the 'send group mail' option in the right context menu while corp tab is selected in the EVE mail window.
- When a character is loaded all chat channels for corporation and alliance will load properly. Previously it would show a small grey box with no lettering and could only be resolved by rejoining the channel or rebooting. This will no longer be necessary.
- A busy notification message will be displayed when attempting to start a private conversation with a player who is already involved in a private conversation with another player.This change relates to EVE Voice only.
- Chat channels will no longer allow the option to paste nothing i.e. If you just log on and try to paste nothing (since you have copied noting) you will now be unable to do so. This was causing chat channels to become bugged and players were then unable to type any new text.
- The correct message will now be displayed when attempting to create a mailing list with a name that already exists.
Localized Clients
- The buy order window has been fixed in the Russian client and all text will be displayed properly.
- The support page in the knowledge base has had several grammatical errors corrected in the Russian client.
- The in-game menus for petitions will now display a category for both German and Russian petitions with the appropriate categories.
- Message strings in the Russian client have all been translated correctly. Players should no longer see the word "you" used twice in a row in some messages.
- The font size on the Russian client has been changed to bring it in line with the English and German variants.
- The global criminal notification messages displayed when trying to dock or jump have been translated correctly for the German and Russian clients.
EVE API and Static Data Dump
- The EVE API data for character kill logs and corporation kill logs have been changed to provide the last 25 queries for a character search and the last 100 queries for a corporations search. The previous counts were much too high and this will provide easier queries.
Miscellaneous
- The correct audio sound will now be played when dragging and dropping an item.
- We have tweaked the sound parameters on warp effect so that they cut-in and cut-out correctly.
- Sound levels for turret fire, explosions, jumpgates and effects have had their levels adjusted and will be heard in all their glory. "What¡¯s that? I can't hear you over these exquisite explosions."
- The "beep" which is generated when using a scanning device has now been fixed. The sound will no longer continue to play if you dock or jump out of the system before the scan has completed.
- The rtp file for the full client install and patches (post build 85826) will no longer be automatically deleted unless the checkbox is ticked. This change means you can patch multiple clients installed on the same machine.
- Firing upon any station in high or low security space will always result in aggression from sentry guns.
- The client will no longer unexpectedly crash when changing subsystems on Tech 3 ships and rotating the camera.
- Polygupsum ore, which was incorrectly showing up in wormhole space, has been changed to Veldspar. Polygypsum Ore has no real value outside of missions.
- Abnormalities between scan strength curve vs. scan range have now been fixed. Dropping a scanner probe to a lower scan range will no longer degrade your signal result. For example, if you are 3.9 au from a ship and drop a 8 AU probe and scan, then drop a 4 AU probe and repeat the scan, the result of the 4 AU scan will always be greater or equal to that of the 8AU scan.
- Dragging and dropping an item or targeting a ship, structure or asteroid will no longer cause an error in the logserver when sound is disabled on the client.
- The system menu will now display the voice level for AURA as "UI Speech Level" in order to prevent confusion between EVE Voice and Aura's speech.
- The global criminal timer will now work correctly in all cases. There is no outrunning the law.
- Jumping through gates will now display the proper warning if you are moving any contraband or illegal items through space.
- Scan filters when probing for ships are now working as intended.
- The stations in system FD-MLJ have been moved and are now 2,929,507 km away from each other and are in proximity of moon 2 and moon 4 respectively.
- A typographical error has been corrected in the description of the Khanid bloodline description.
- The following note has been added to all secure containers for clarity: "Note: the container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower."
- Industry I has been added as a requirement to all appropriate Tech I blueprints in order to manufacture these items.
- Players can now drag and drop bookmarks into the deliveries hangar.
- A factional warfare system moving from vulnerable back to contested will now break all drone or fighter attacks on a bunker.
EXPLOIT FIXES
- Several exploit issues have been fixed, making EVE a better world to live in for us all.
Ok, so much is the Apocrypha 1.1 Patch Notes. If you wanna know more about EVE Apocrypha 1.1, please pay more attention to us.
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http://www.gamevive.com/gamevive/mmorpg_news/1356.html
Warhammer Online: The Land of the Dead
Mythic has published a new diary which provides new detailed development of The Land of the Dead. Now read on for a glimpse at what lies in store!
Dev Diary: Gabe Amatangelo, Senior Designer
It all Begins with an Idea
Everyone on the Dungeons and Encounters team remembers fondly the dungeon crawls in DAoC and UO ? the face-offs, the race, the thrill of the tension when deciding whether or not to kill the monster that drops the loot first and then the enemy player, or vice versa. We've wanted to work on an RvR-enabled dungeon for some time. The go-ahead in September shortly after launch was music to our ears. I quickly started drafting up the high-level designs.
Like Darkness Falls, we wanted dungeon access to be determined by RvR; however, Warhammer Online's campaign system is unique. Sorting out the best way to incorporate the dungeon access control mechanism into it required careful design and deliberation, throughout which we wanted to ensure both realms had equal opportunity at the dungeon, that control shifted often (but not too often!), and that neither realm would ever get 'shut out.' After considering everything from Keep control to entirely new control points in open RvR lakes, we came full circle to the crux of the campaign system ? Zone Control and open RvR player kills. And so the Expedition Resource system was born!
Inspiration and Planning
Next up was deciding on a theme. Greg Grimsby and I entertained several settings for the dungeon, anything from Skavenblight to Mordheim. Both of us agreed, though, we were looking to explore a wholly new environment. We wanted to create an area unlike anything else in the Warhammer Online world - one that could offer us fresh visual and game-play opportunities. And there it was: the glow of its golden-hued laminated cover pierced through stacks of reference material. It was the Tomb King's army book. The Vulture God taunted us with the mockeries of life in his army. I was enamored by the treasures to be found throughout Nehekara and the Mesopotamian/Egyptian structures in which they laid.
Thoughts of true action-RPG experiences crept in my mind. Visions of the Temple of Doom, Zelda, and God of War flashed through. Questionable levers, treasure that looks too good to be true, collapsing floors, swinging pendulums, spitting darts, (much) larger than life boss fights ? I wanted it all. And, oh, what an environment it would make to RvR in.
At first, I felt guilty for such blasphemous thinking in an MMO, but then I decided to indulge. Why not? I asked myself. Surely it can be done. Is it that no other MMO has had the jibblies? Perhaps, but I know that we do. I mean, we give players the ability to kick each other there.
Setting Plans in Motion
The council of raiding experts, artists, and technicians was promptly summoned. Together we debated the hows, whats, whys, whens, pros, and cons. Once everyone was in a comfortable spot, there was a moment of Zen. Everyone around the room had that content grin, the one you get after winning your first 1-versus-1 with an alt. in open RVR. This is it. It's the beginning of the kinds of dungeon experiences the MMO masses have been asking for.
One nagging unresolved concern was the instance portions of the dungeon. There could only be one safe spot in the Land of the Dead, the zone-in point. It was, after all, an RvR dungeon. We couldn't let players hide out inside of instances.
That evening I was hanging outside of a city raid zone in portal while my guild was getting situated. An enemy player came whizzing by, making a break for it into the city instance through our side. Naturally he didn't make it, but what if he had, I thought. That's when the blatantly obvious hit. We're going to let players chase each other into dungeon instances.
The next day the council reconvened and everyone was on-board. Now, I promised the Jeffs to hold off on the details until next month's newsletter so I will, but suffice it to say the concern was resolved and we were ready to move forward to iterate on the system.
Inspired by the theme, each of the designers' and artists' areas of the dungeon began to take shape, first on paper, then to graybox and proxy character models to textured and final models, now to polish. The Land of the Dead comes in two parts: The Necropolis and The Tomb of the Vulture Lord.
The Dream Comes to Fruition
The Necropolis desert is a massive non-instanced zone with several different remote, hidden areas. New types of Public Quests and Lairs can be found throughout, each of which have wholly different game-play mechanic and feel, very much like different stages in an action RPG. And worry not, these Public Quests don't ever boot the solo player out. They are always solo-friendly (that is until the other realm invades), but that's not to say there aren't heroes and lords throughout for warband groups to enjoy. Every monster throughout the Necropolis desert has a chance to drop tokens, with which there is a lot of new phat gear and crafting materials to purchase.
The Tomb of the Vulture Lord is a large instanced dungeon with several boss fights that are a mix of console-style and MMO elitist, if you will. Action-RPG elements are throughout the dungeon with traps, puzzles, and boss fight mechanics. Including a surprise genre first 'encore' encounter, but that's all I'm going to say about that, for now.
We are all super excited about the Land of the Dead, and cannot wait until everyone plays this summer, including us! ;) Be sure to check out the April Newsletter for more info!
Gabe Amatangelo
Senior Designer, Dungeons & Encounters Lead
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LoTRO: Rune-Keeper's First Class Quest, An Eye in the Storm
LoTRO: Rune-Keeper's First Class Quest, An Eye in the Storm, is ready at GameVive here for you.
With the power of the written word, Rune-Keepers can crush their enemies or heal their fellowship members. As either an Elf or a Dwarf, Rune-Keepers in Lord of the Rings Online use an attunement system to utilize these skills. Using abilities attunes the Rune-Keeper either to the battle attunement or the healing attunement. When they're not using abilities, the Rune-Keeper remains at the steady attunement. Some skills can only be used when attuned far enough one way while others can't be used at all at that state. In fact, some skills get stronger with the more points in the required attunement. There are nine steps of attunement on either side of the steady state.
Like every other class in LotRO, Rune-Keepers can pick up a class specific quest from their trainer at level 15. For most players, they will pick up this quest from the Rune-Keeper trainer in Bree. This trainer, Brax, is located west of the town crier. The crier appears as a purple flag on the map. Brax is located in the Scholar's Scribe Archive. Brax will offer the Rune-Keeper's first class quest called An Eye in the Storm. This is a solo quest that requires the Rune-Keeper to instance.
The quest instructions are simple: First, the player must travel to Lone Lands and more specifically to the Forsaken Inn. The Lone Lands are technically the zone next to Bree-land to the east. The Forsaken Inn is the first building inside Lone Lands when traveling from Bree-land. The contact to meet there is named Techeryn and she is actually outside the inn standing close to the front of the building to the right of its entrance. She will explain that Rune-Keepers need to harness the power of the storm and that the only place to gather that power is atop Weathertop.
After she tells you about the quest, she will offer a "travel now" option. This will port the Rune-Keeper just below Weathertop's apex. It is stormy with rain pouring and wind blowing forcefully. Techeryn will be there, but does not aid the Rune-Keeper in the quest. However, she clarifies the quest at hand. To harness the power of the storm the Rune-Keeper must lay down three rune-stones on three different flat stones at the top of Weathertop. Lightning strikes all around the mountain. The objective is to have the lightning hit these stones.
With the stones in place, the lightning will eventually hit them. While waiting for the lightning to strike, Orcs will come up from where the Rune-Keeper entered. It will be one level 15 and once he is dead, two level 15s will arrive. After they are slain, one level 15 elite will show up and then another. This is where the Rune-Keeper makes use of the ability to damage and heal his/herself in the thick of battle. At level 15, Rune-Keepers have a moderate number of damaging abilities, a few healing abilities, and a couple of crowd control abilities. Most of these skills will come into play during the class quest.
Standing at the opposite side of the mountain from the ramp gives the Rune-Keeper time to prepare before the first Orc arrives. He naturally runs toward the Rune-Keeper, or at least he did when I played it, and all of the Orcs follow suit when it's their turn to battle. The one on one battles are simple enough, but when the two level 15s arrive things can get complicated. I kept the Rune of Restoration out the entire time and needed to heal with Mending Verse a few times to survive. Shocking Touch came in handy when the battle was two on one, however, it's rather unreliable as a crowd control method considering it could only last five seconds.
Following the deaths of the Orcs, the Rune-Keeper will pick up the stones and return them to Techeryn. Of course the rewards are well worth the effort. In addition to around two silver, the Rune-Keeper also receives a new rune-stone and a class trait. The rune-stone is called Stone of the Storm and has 9.9 DPS. The damage is lightning at 21-28 with a speed of 2.5. It adds a +9 to Fate and +72 to tactical critical rating. The class trait is called Tale of the Storm and it falls in the Solitary Thunder set. This trait allows Fury of the Storm skills to proc the charged rune buff 10% of the time. That increases critical hit chance and decreases the amount of power required of Fury of the Storm skills for 30 seconds.
An Eye in the Storm is the first class quest for a Rune-Keeper, but it isn't the last. Like all the other classes, Rune-Keepers will continue to receive class quests throughout their voyage in Middle-Earth.
The end.
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http://www.gamevive.com/gamevive/mmorpg_news/1352.html
WoW Power Leveling Guide on Human in WotLK
I know, lots of wow players are seeking the ways to dash through to 80. This is also true for players, who play with human character. so here I'd like to share the guide on human with you guys. For them, the best solution is a quality human wow power leveling guide. Now read the detailed info below.
You should know that a human character is starting in the area called Northsire Valley. Start doing the quests here, and when you are done, go to Goldshire and do the remaining quests. There are some tricky quests, so be careful with them. The next step is to go to Eastvale Logging Camp where you can do another bunch of quests. If you do all the quests in the zone you will be level 10, so it is time to go to Westfall. If you are interested in a more detailed wakthrough of the human starting zone check out this human wow power leveling guide.
The second task when you level a human character is to choose the best add-ons for leveling. In my opinion, one of the most helpful add-ons is the Cartographer, since it unveils the whole map and shows your exact coordinates. Another very good add-on is the Gatherer, which helps you find the materials for your chosen profession.
Choosing the best talent is one of the most important task. A good talent build can turn your character into an unstoppable killing machine, while a weak one will cause you constant frustration. In general, go for damage instead of healing or defense. Damage is what really matters. More you kill more XP you get, so simple. Please, note, that the most advanced wow power leveling guides will tell you exactly, which talents to choose in order to be effective.
Many other races and classes leveling guides are included in Gamevive. Please have a check now.
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